| iClone 介紹 |
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(Zip–31.9MB) |
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第一步 : 製作 iClone 專屬角色
Learn how to create and customize 3D iClone characters using various tools to design custom 3D actor styles and edit clothing textures for iClone with any image editing software. Learn by viewing live customization of the shape and style of iClone characters. Plus, see how to add multiple characters to any iClone scene. |
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| 製作角色臉型 |
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(Zip–41.8MB) |
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Watch as iClone automatically transforms a photo
into a talking 3D character face inside iClone. Learn
the steps to create your own custom talking faces. The
iClone face fitting wizard and this tutorial make possible
for you to begin creating custom iClone character faces
instantly. |
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| iClone 多重材質效果 |
| 基本材質效果--- --- |

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(Zip–14.8MB) |
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擴散材質效果
Learn how to edit and assign new textures with the
Diffuse map texturing technique. Customize your character』s
cloth, body, accessories, and scene props in iClone.
There are two methods introduced to change the Diffuse
map. One is through using your image editor, such as
Adobe Photoshop, to paint or customize your Diffuse
map. The other way is through importing ready-made images
instantly changing the appearance of any iClone object
with new textures. |
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(Zip–13.4MB) |
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鏤空材質效果 01
Creating a complex shape in 3D doesn』t always
require advanced skills. See how easy it is to create
a 3D leaf with real shape and texture using only images.
By using the Opacity map texturing effect, transform
a simple square surface and two images, a leaf image
and its opacity map, to cut out a perfect 3D leaf in
iClone. This tutorial shows how you can effect the shape
of any model in iClone with images. |
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(Zip–15.2MB) |
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鏤空材質效果 02
Opacity map texturing part II is separated from part
I because you will not only learn how to utilize Opacity
map but edit this image with an image editor to create
a glossy 3D globe. An important tip demonstrated shows
how 2-sided textures are enhanced by lowering the contrast
of the opacity map and preparing non-pure white opacity
maps. (RGB of color is not 253, 253, 253) |
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| 由 iClone 1.5 的使用者 Steve Draun 所提供的小技巧 |
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How to establish a walk path and change directions
in iClone 1.5 |
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(Zip–9.15MB)
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A creative use of 3D blocks and multi-texture effects
to make coins in iClone 1.5 |
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範例 |

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(Zip–31.9MB) |
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曙光
A lady is posing in front of a relic while the aurora
generates in the sky. The elements in this scene are
an avatar, a relic prop and an emitter that sends the
aurora.
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(Zip–31.9MB) |
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燈光
A lady is nagging at the other one. The latter one casts
the lighting to stop the insult. The elements in this
scene are two characters, a church 3D scene, and an emitter
that gives lightning. |

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(Zip–31.9MB) |
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魔幻場景
A girl in the garden cast bubbles by means of a magic
circle in the right hand. The elements in this scene are
an avatar, a 3D LivePlant scene, a motion accessory, and
an emitter sending blue bubbles. |

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(Zip–31.9MB) |
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雨天
A girl runs in the pouring rain as the rain starts abruptly.
The elements in this scene are an avatar with motion,
a 3D scene, several emitters that emit rain, spray on
the ground, and the ripples. |

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(Zip–31.9MB) |
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噴泉雕刻
A statue spraying water locates in a fountain in the middle
of a square. The elements in this scene are a statue disguised
from an avatar, a custom fountain prop, a house and a
wall, SFX-fog and an emitter that emits water. |
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iClone 2.0 功能圖解 |
| 粒子參數 |
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材質:
The animation here illustrates two kinds of particles
from emitters. The left one maps merely the diffuse
texture to the particles while the right one maps
both diffuse and opacity textures to the particles. |
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開始/結束顏色:
In this illustration, there are five leaves with
start color set to be white and the end color
set to be white, yellow, green, red, and black.
White keeps the original color of the texture
while the others blend themselves with the texture.. |
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開始/結束鏤空:
The maple leaf in this illustration turn to
be transparent gradually since the start/end opacity
is set to be 255/0. |
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混合模式:
Three modes construct this group. They are
Alpha, Addition, and Subtraction.
最初:
Show the original texture of the particle. No
blending. |
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增加:
Each particle will be blended with the background
objects by RGB value. |
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減少:
Each particle will be subtracted with the background
objects by RGB value. |
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尺寸縮放:
The Start/End sizes in these two illustrations
are (10 x 10 to 10 x 10) and (3 x 3 to 30 x 30). |

(10 x 10 to 10 x 10) |

(3 x 3 to 30 x 30) |
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生命週期
:
In the first animation, the life time for each
particle is set to be as long as the project.
In the second one, however, is set to be varied
between the range from 10 to 150 frames randomly.
Therefore, some of the particles live longer and
the others are eliminated soon. |

(Life frame range= 10 to 150 frames) |

(Life frame range = 150 to 150 frames) |
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| 噴發因子圖解
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開始 / 結束
框架 :
Motion: Right hand animation applied. (Hand animation
template: count2)
Emitters: (fire1, fire2, fire3, fire4) link to
four fingers of the character.
Start Frame for each emitter linked to
finger: (50, 100, 157, 220).
End Frame for each emitter linked to finger:
(300, 350, 407, 470). |
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範圍和噴發速率
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In this animation, the quota for the emitter is
10 but the emit rate is 100. Therefore, when the
number of the living particle is 10, the emitter
is forced to pause.
Quota = 10, Emit Rate = 100 particles/sec |
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噴發量 :
In this animation, the pink box's dimension varies
along with the XYZ parameters to simulate the
range containing the emitters.
Volume (X, Y, Z)= (100, 100, 100) to
(100, 100, 0) to (100, 0, 100) to (0, 100, 100) |
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延展和對角
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In this animation, please notice that the blue
line indicates the angle of the Diagonal. (0 to
90)
The red and blue lines indicate the value of Spread,
when Diagonal equals to 0. |
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| 速率:
The first illustration contains an emitter sending
off particles in the velocity of 250. The second
one, 500. |

(Velocity = 250) |

(Velocity = 500) |
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| 方向不可側性:
These two animations illustrate how the randomness
values decide the distortion of the paths for
particles to move along. |

(Direction Randomness = 0) |

(Direction Randomness = 60) |
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