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動畫教學與範例
 
iClone 的動畫教學與範例將介紹您如何使用善用 iClone ,接下來帶領您經歷影片製作流程,並提供您一些快速上手的技巧。 每個教學範例都會著重在不同的部分,幫助您體驗 3D 即時電影製作、動畫舞台和模擬訓練。
* 您可點選 」 觀看 」 的連結,接下來會自動引導您到 YouTube 或其他網站,直接觀看這些動畫教學與範例。
 
  iClone 介紹


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(Zip–31.9MB)

第一步 : 製作 iClone 專屬角色

Learn how to create and customize 3D iClone characters using various tools to design custom 3D actor styles and edit clothing textures for iClone with any image editing software. Learn by viewing live customization of the shape and style of iClone characters. Plus, see how to add multiple characters to any iClone scene.

 製作角色臉型


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(Zip–41.8MB)

Watch as iClone automatically transforms a photo into a talking 3D character face inside iClone. Learn the steps to create your own custom talking faces. The iClone face fitting wizard and this tutorial make possible for you to begin creating custom iClone character faces instantly.

  iClone 多重材質效果
 基本材質效果--- ---


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(Zip–14.8MB)

擴散材質效果

Learn how to edit and assign new textures with the Diffuse map texturing technique. Customize your character』s cloth, body, accessories, and scene props in iClone. There are two methods introduced to change the Diffuse map. One is through using your image editor, such as Adobe Photoshop, to paint or customize your Diffuse map. The other way is through importing ready-made images instantly changing the appearance of any iClone object with new textures.



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(Zip–13.4MB)

鏤空材質效果 01

Creating a complex shape in 3D doesn』t always require advanced skills. See how easy it is to create a 3D leaf with real shape and texture using only images. By using the Opacity map texturing effect, transform a simple square surface and two images, a leaf image and its opacity map, to cut out a perfect 3D leaf in iClone. This tutorial shows how you can effect the shape of any model in iClone with images.



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(Zip–15.2MB)

鏤空材質效果 02

Opacity map texturing part II is separated from part I because you will not only learn how to utilize Opacity map but edit this image with an image editor to create a glossy 3D globe. An important tip demonstrated shows how 2-sided textures are enhanced by lowering the contrast of the opacity map and preparing non-pure white opacity maps. (RGB of color is not 253, 253, 253)

    由 iClone 1.5 的使用者 Steve Draun 所提供的小技巧


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How to establish a walk path and change directions in iClone 1.5

   
(Zip–9.15MB)

A creative use of 3D blocks and multi-texture effects to make coins in iClone 1.5

範例


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(Zip–31.9MB)

曙光
A lady is posing in front of a relic while the aurora generates in the sky. The elements in this scene are an avatar, a relic prop and an emitter that sends the aurora.




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(Zip–31.9MB)
燈光
A lady is nagging at the other one. The latter one casts the lighting to stop the insult. The elements in this scene are two characters, a church 3D scene, and an emitter that gives lightning.


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(Zip–31.9MB)
魔幻場景
A girl in the garden cast bubbles by means of a magic circle in the right hand. The elements in this scene are an avatar, a 3D LivePlant scene, a motion accessory, and an emitter sending blue bubbles.


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(Zip–31.9MB)
雨天
A girl runs in the pouring rain as the rain starts abruptly. The elements in this scene are an avatar with motion, a 3D scene, several emitters that emit rain, spray on the ground, and the ripples.


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(Zip–31.9MB)
噴泉雕刻
A statue spraying water locates in a fountain in the middle of a square. The elements in this scene are a statue disguised from an avatar, a custom fountain prop, a house and a wall, SFX-fog and an emitter that emits water.
  iClone 2.0 功能圖解
粒子參數

材質:
The animation here illustrates two kinds of particles from emitters. The left one maps merely the diffuse texture to the particles while the right one maps both diffuse and opacity textures to the particles.

開始/結束顏色:
In this illustration, there are five leaves with start color set to be white and the end color set to be white, yellow, green, red, and black.
White keeps the original color of the texture while the others blend themselves with the texture..

開始/結束鏤空:
The maple leaf in this illustration turn to be transparent gradually since the start/end opacity is set to be 255/0.

混合模式:
Three modes construct this group. They are Alpha, Addition, and Subtraction.

最初:

Show the original texture of the particle. No blending.

增加:
Each particle will be blended with the background objects by RGB value.

 

減少:
Each particle will be subtracted with the background objects by RGB value.

尺寸縮放: The Start/End sizes in these two illustrations are (10 x 10 to 10 x 10) and (3 x 3 to 30 x 30).


(10 x 10 to 10 x 10)

(3 x 3 to 30 x 30)

旋轉:
These two illustrations show how the values affect the direction and the speed of the rotation. The larger the number is, the faster particle rotates. The sign in front of the number decides the direction. "+" means CW while "-" means CCW.


Rotate values for emitter1 and emitter2 = (+10, +70)

 
Rotate values for emitter1 and emitter2 = (-10, -70)

 
Rotate values for emitter1 only = (-70 to +70). You will see that each particle rotates individually.

生命週期 :
In the first animation, the life time for each particle is set to be as long as the project. In the second one, however, is set to be varied between the range from 10 to 150 frames randomly. Therefore, some of the particles live longer and the others are eliminated soon.


(Life frame range= 10 to 150 frames)

(Life frame range = 150 to 150 frames)

強度:
There are two force fields affect the movement of the particles. It is global, so even the direction of the emitters altered, the force sustains.


(Gravity Z = 0, Wind Z = 0)
 
(Gravity Z = -33, Wind Z = 0)
 
(Gravity Z = 0, Wind Z = -500)
 
噴發因子圖解

開始 / 結束 框架 :
Motion: Right hand animation applied. (Hand animation template: count2)
Emitters: (fire1, fire2, fire3, fire4) link to four fingers of the character.
Start Frame for each emitter linked to finger: (50, 100, 157, 220).
End Frame for each emitter linked to finger: (300, 350, 407, 470).

範圍和噴發速率 :
In this animation, the quota for the emitter is 10 but the emit rate is 100. Therefore, when the number of the living particle is 10, the emitter is forced to pause.

Quota = 10, Emit Rate = 100 particles/sec

噴發量 :
In this animation, the pink box's dimension varies along with the XYZ parameters to simulate the range containing the emitters.

Volume (X, Y, Z)= (100, 100, 100) to (100, 100, 0) to (100, 0, 100) to (0, 100, 100)

方向:
In these illustrations, you will see how the parameters affect the directions of the emitters to send off the particles. The direction is decided by the Longitude-Latitude system.


(Longitude = 0, Latitude = 0)
 
(Longitude = 0, Latitude = 90)
 
(Longitude = 0, Latitude = -45)
         

(Longitude = 90, Latitude = 0)
 
(Longitude = -135, Latitude = 0)
   

延展和對角 :
In this animation, please notice that the blue line indicates the angle of the Diagonal. (0 to 90)
The red and blue lines indicate the value of Spread, when Diagonal equals to 0.

速率:
The first illustration contains an emitter sending off particles in the velocity of 250. The second one, 500.


(Velocity = 250)

(Velocity = 500)

方向不可側性:

These two animations illustrate how the randomness values decide the distortion of the paths for particles to move along.


(Direction Randomness = 0)

(Direction Randomness = 60)